AI Insights · Timothy · July 2024
Performance of Top 5 Character Collection Games on Unified Platform in Slovenia Q2 2024
In Q2 2024, the top 5 character collection games in Slovenia saw varied performance in downloads, revenue, and weekly active users. Here is an overview of their trends based on Sensor Tower data.
In Q2 2024, the top 5 character collection games in Slovenia showed diverse trends in downloads, revenue, and weekly active users. Here is an overview of their performance based on data from Sensor Tower.
Brawl Stars from Supercell experienced fluctuations in revenue, peaking at around $14K in late April and then gradually declining to approximately $7.2K in mid-May, before recovering slightly to end the quarter at $9.2K. Downloads also saw a decrease, starting at 4K in early April and dropping to about 1.8K by early June, with a slight recovery to 2.7K by the end of June. Weekly active users remained relatively stable, averaging around 130K, with minor fluctuations throughout the quarter.
Coin Master by Moon Active demonstrated steady revenue, starting at $7.1K in early April and maintaining an average of around $7K, with a peak of $8.5K in late May. Downloads remained low but stable, averaging around 300 per week. Weekly active users showed a slight decline from 4.1K in early April to about 3.9K by the end of June.
Total Battle: Strategy Game from Scorewarrior saw a notable increase in revenue, peaking at approximately $3.7K in late April before stabilizing around $2.2K to $2.9K for the rest of the quarter. Downloads were low, starting at 311 in early April and dropping to 129 in late April, but saw a slight increase to 250 by the end of June. Weekly active users remained stable, averaging around 600.
Whiteout Survival from Century Games Pte. Ltd. experienced steady revenue growth, peaking at around $2.7K in early June. Downloads fluctuated, starting at 413 in early April and peaking at 652 in late April, before stabilizing around 420 by the end of June. Weekly active users showed a gradual increase, starting at 2.4K in early April and reaching 2.8K by early June, before slightly declining to 2.6K by the end of June.
Solitaire Grand Harvest from Supertreat had stable revenue, averaging around $2.4K, with minor fluctuations throughout the quarter. Downloads were relatively low, peaking at 282 in late April and then stabilizing around 130 by the end of June. Weekly active users showed a gradual increase from 387 in early April to 535 in mid-June, before stabilizing around 477 by the end of June.
These insights provide a glimpse into the performance of the top character collection games in Slovenia. For more detailed analytics and trends, visit Sensor Tower.